TrekCZ
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Could somebody with 2 x GTX 480 make fraps measurement of fps in Metro 2033, 3D Vision, DX9, maximum settings? Thanks.
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noodlegts
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/27 15:02:52
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Why DX9? Isn't the whole point of having 2x GTX480 in Metro to run the game in DX11??
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TrekCZ
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/27 15:04:53
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zurvv
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/27 15:10:56
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stuck on XP? ^_^ spend $1000 on video cards and not that $100 to upgrade to windows 7?
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TrekCZ
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/27 15:12:08
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No. I have multiple operating systems (3D Vision is not supported on Windows XP).
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OV3RCLK4
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/27 15:13:14
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Because the Game runs like SH#* in DX11 even with 2 480's. And doesnt look THAT much better. Id rather have DX9 Maxed out in 3D with high FPS then to have to turn down settings in DX11 3D (or suffer from crap FPS)
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zurvv
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/27 15:13:48
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NVIDIA 3D Vision kit Microsoft Windows Vista or Windows 7...
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TrekCZ
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/27 15:14:35
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Yes. And mostly games are scaling in 3D Vision only in DX9. There is something named stereoscopic sli which works like sh!t on dx10. I have windows Vista but it does not matter whether Vista or Win 7.
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kotori
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/27 16:30:38
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I have metro 2033 and 2 480s but when the 3d vision only works when I have sli disbaled for metro 2033. When I get ingame with both cards running and hit control T to turn on 3d the game freezes but the sound and stuff still goes on inthe back ground and I can move I just cant see anything because the screen is froze until I press ctrl T again. I don't know why its doing this as 3d vision words fine with both cards sli'd in all my other games.
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Saiyanjin2
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/27 17:03:48
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How do you enable SLI in Metro 2033 ? I just got my 2nd GTX 480, and only one of my GPU's is being used
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zurvv
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/27 17:06:44
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metro should just use it. You have to turn sli on in your NV control panel.
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TrekCZ
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/28 04:58:53
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What I am interested in is Metro 2033, DX9, 3D Vision. Could somebody measure fps there, please?
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twack3r
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/28 05:05:12
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Well, I could do that for you, but to be honest 'could somebody measure fps' is a bit void of content. Where do you want it measured? At what res? For how long? Which fps (avg, min, max)? I'd be prepared to fire up any level you want at your settings in DX9 and monitor fps on my G19, but as you prolly are well aware, any fps measurement causes severe sync issues with 3D Vision, resulting in bad flicker of the shutters. So I sure as heck wont be doing it for long... Lemme know.
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TrekCZ
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/28 05:15:30
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I am using fraps and it does not cause flickering on my PC. I can also capture stereoscopic videos with it (works only in DX9). Just load some location and write which one it was so I can compare it with my current system (min/max/avg fps and fps graph would be awesome). It is possible that SLI is not working yet in Metro 2033, but in DX9 and 3D Vision it could work. Thanks.
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TrekCZ
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/28 10:58:26
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Could you please record fps in Chapter 7, Top and make graph of it?
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twack3r
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Re:Metro 2033 - GTX480 SLI 3D Vision - Question
2010/04/28 11:00:49
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Will do but might take some time till I get round to doing it.
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