Hey guys, I've been looking around for the DX11 issue and found this thread. Interesting find! I tried this and my game does indeed run smoother than before. But there are still some stuttering from time to time, been paying attention to the FPS and it never drops lower than 20 (by the way I set my settings back to high and PhysX on etc...)
Anyway, from what I've seen in the original UserEngine.ini, the TessellationAdaptivePixelsPerTriangle was set to 2048. Having a new and "fresh" ini file after starting the game, this variable was down to 256. This is probably a cause of the stutter?
Oh, and I'm running the v1.00... Dunno if I will get better performance with the newer patch/fixes.
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