EVGA, once again, sets itself apart from the rest with the EVGA Exclusive Precision Overclocking Utility. This program allows you to fine tune your EVGA graphics card for the maximum performance possible, with Core/Shader/Memory clock tuning, real time monitoring support including in-game, Logitech Keyboard LCD Display support, and compatibility with almost all EVGA graphics cards.
Features:
NEW! Now with integrated GPU Voltage Tuner!
Independent or Synchronous control for fan and clock settings in a multi-GPU system
Allows up to 10 profiles, and ability to assign hotkeys to these profiles to allow in-game
Ability to view temperatures in the system tray
Fan profiling system
Core/Shader Clock Link/Unlink capability
Fan Speed manual or auto adjustment
Real-Time on-screen display support for ingame temp, framerate, and clock monitoring
Logitech Keyboard LCD Display support
In-app temp/clockspeed monitoring of GPU's
Information button shows device, driver, memory size, BIOS Revision and SLI mode
Ability to choose different skins, and make your own!
Now you can save screenshots from your favorite games!
Four Types of Skins Included: (Mouse Over To See)
Default
Slate
Violet
Blue
System Requirements:
Windows XP 32/64, Vista 32/64 or 7 32/64
EVGA 6, 7, 8, 9, 200, 400 or 500 series graphics card
Forceware 96.xx or higher drivers
Exclusive to EVGA Members! You Must Be Logged In and use Internet Explorer or Firefox To Download This File. Choose to "Save As" when downloading.
This Version:
EVGA Precision v2.1.2 (1-16-2012)
Updated EVGA Voltage Tuner:
Fixed bug preventing EVTune from applying settings at Windows startup
EVGA On-Screen Display server has been upgraded to version 4.3.1. New version gives you the following improvements:
Added new profile setting "Enable compatibility with modified Direct3D runtime libraries" allowing EVGA On-Screen Display Server to detect runtime function offsets dynamically on each 3D application startup. This provides On-Screen Display functionality support in applications using modified Direct3D runtime libraries (e.g. FXAA injection Direct3D runtimes)
Added new profile settings allowing you to limit the framerate during gaming. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted microstutteing effect caused by framerate fluctuations
Added Vector 3D On-Screen Display rendering mode support for OpenGL applications
Added Raster 3D On-Screen Display rendering mode support for OpenGL applications using ARB shaders (e.g. ID Software's Rage)
Graph limits are now adjustable in the graph properties in "Monitoring" tab
Added unified vendor independent videomemory usage monitoring layer for graphics cards, having no generic videomemory monitoring interfaces implementation in display drivers. Unified videomemory usage monitoring layer is based upon original concepts of accessing Direct3D kernel mode thunk statistics under Windows Vista and Windows 7, introduced by Mark Russinovich in ProcessExplorer 15. By default unified videomemory usage monitoring path is enabled as a fallback path on NVIDIA graphics cards when generic NVAPI videomemory usage monitoring is not available (e.g. on NVIDIA graphics cards unattached to Windows desktop, such as dedicated PhysX or other GPGPU graphics cards). Power users may redefine unified and generic videomemory monitoring paths usage behaviors via the configuration file.