World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC

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rafagomy

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World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Saturday, September 22, 2012 7:23 AM (permalink)
Hi all!
Well, playing the beta and now the new patches i have notice that my EVGA GTX 560 SC is not supporting the game using the max set up like it use to.
I'm wondering to update my GPU to a EVGA GeForce GTX 660 Ti SC and seems to me that this new GPU is amazingly superior then the GTX 560.
I'd like to have some opinon: Do you guys think that I'll be able to play MoP with my setup, using the 660Ti SC on full ultra and still have a smooth experience?
 
Thank you all!
 
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#1
    candle_86

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    Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Saturday, September 22, 2012 8:31 AM (permalink)
    easily I was in Dragonsoul last night 25man with all sliders set to max, AVG FPS was 41
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    #2
      Rei86

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      Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Saturday, September 22, 2012 8:44 AM (permalink)
      With a i7-3930k you're only hitting 41fps?

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      #3
        candle_86

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        Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Saturday, September 22, 2012 9:31 AM (permalink)
        its the graphics lol, I turn AA down to 2x from 16x and my shadows to high from Ultra I get an FPS jump. I'm running the 660 SC non TI.
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        #4
          MADOGRE

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          Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Saturday, September 22, 2012 10:38 AM (permalink)
          I get about a 10fps boost from ocing my cpu from stock 3.8ghz to 4.5ghz.
          I get around 135fps with my sli gtx670s on ultra settings @ 2560x1440.

           
           
          #5
            candle_86

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            Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Saturday, September 22, 2012 10:47 AM (permalink)
            i was to running multiple GTX 670's
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            #6
              Rei86

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              Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Saturday, September 22, 2012 11:01 AM (permalink)
              I just find it strange since the Sandy Bridge E is pretty much top tier atm and we all know WOW is a CPU heavy game.
               
              Guess the 660 non Ti is big bottleneck in the system.

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              #7
                davestune

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                Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Saturday, September 22, 2012 11:46 AM (permalink)
                my perfomance is not good at all i feel, micro studdering in the game and lower fps. yet my scores are fine...............
                 
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                #8
                  lordraptor1

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                  Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Saturday, September 22, 2012 12:00 PM (permalink)
                  i have tri-slied gtx 560Ti448 core ftw gpu's and i started getting microstuttering the minute i installed the new drivers (which are the exact same 306.23 as the 600 series cards.  i think the issue is in the drivers not the cards.
                  i am offended by your sig so you need to remove it. 


                   
                  #9
                    MADOGRE

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                    Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Saturday, September 22, 2012 12:17 PM (permalink)
                    Some addons are really broken still I know power auras causes my game to run @ 35fps and all glitchy.
                     
                    #10
                      davestune

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                      Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Monday, September 24, 2012 5:24 AM (permalink)
                      thats been busted a long time..  
                       
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                      #11
                        sheckie81

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                        Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Monday, September 24, 2012 7:42 AM (permalink)
                        For your viewing pleasure   :)
                         
                        http://www.tomshardware.com/reviews/geforce-gtx-660-geforce-gtx-650-benchmark,3297-13.html
                         
                        With a 660 Ti your looking at AVG 60 FPS.
                        <message edited by sheckie81 on Monday, September 24, 2012 7:46 AM>
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                        #12
                          EVGATech_DaveB

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                          Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Monday, September 24, 2012 7:51 AM (permalink)
                          There are also a few zones that do not work as well as others.  Isle always drops FPS, DS does too.  Also, I found that Fermi seemed to work a little better than Kepler unless you set it to Prefer Maximum Performance mode, then my 680s don't ramp down, even at idle.
                          One thing that can kill FPS in WoW is Sunshafts, I don't think it was coded very well, and seems to cause terrible performance hit, also make sure you manually enable DX11 mode or the games performance would be improved by a 9800GTX as Fermi/Kepler do not like WoWs in DX9.
                           
                          #13
                            sheckie81

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                            Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Monday, September 24, 2012 7:58 AM (permalink)
                            What new graphical improvements are coming with MoP? I reinstalled WoW last night to get ready for MoP and SSAO has been added. Is there more to come that is hitting FPS so hard in MoP Beta? With SSAO on high and everything else ultra (16x AF and 8x AA) Im still getting 140 + FPS in most areas. Is MoP that much harder on FPS??
                            <message edited by sheckie81 on Monday, September 24, 2012 8:00 AM>
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                            #14
                              lars101st

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                              Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Monday, September 24, 2012 9:44 AM (permalink)
                              sheckie81


                              What new graphical improvements are coming with MoP? I reinstalled WoW last night to get ready for MoP and SSAO has been added. Is there more to come that is hitting FPS so hard in MoP Beta? With SSAO on high and everything else ultra (16x AF and 8x AA) Im still getting 140 + FPS in most areas. Is MoP that much harder on FPS??


                              I would not be suprised if there are no graphical improvements, I heard something about new player models?
                               
                              #15
                                MADOGRE

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                                Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Monday, September 24, 2012 2:24 PM (permalink)
                                The panda race and new zones have higher poly counts then older races and zones but one thing to remember is the fps you get just walking or flying around the world is different then what you will see in a PVP or raid encounter with 10-25 members spamming spells and other things going on.  With that said any thing in the 560/560ti or above should have no problem running WOW on high/ultra @ 1080p. I have a good friend who plays @ 5760x 1080 with a single GTX 6600ti on ultra with 50+fps so its not to demanding.
                                 
                                #16
                                  James_L

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                                  Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Monday, September 24, 2012 2:38 PM (permalink)
                                  There is still a lot of coding bugs in relation to sunshafts and the 64 bit client. Currently the suggested resolution to regain the performance is to switch back to the 32 bit client settings in the launcher. There is a checkbox to enable the 32bit client once more. Also they still have no resources for SLI (just in case anyone was wondering) as the game does not recognize it. The game engine is still mostly CPU bound (as been stated before in this thread) so the GPU will help somewhat.
                                   
                                       
                                   
                                  #17
                                    davestune

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                                    Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Monday, September 24, 2012 3:31 PM (permalink)
                                    keep in mind things may be a little buggy with the new xpac, and allso xrelm comes into play also...
                                    I run maxed on all , i want my candy
                                     
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                                      Re:World of Warcraft Mists of Pandaria - EVGA GeForce GTX 660 Ti SC Monday, September 24, 2012 4:46 PM (permalink)
                                      Rei86

                                      With a i7-3930k you're only hitting 41fps?


                                      candle_86 won't see high FPS unless he's OCing his cpu, and OCing the gpus too.  My transiton between x58 and x79 verus FPS on WoW is about the same, and I never OCed either platform.  I'm getting as low as 24fps on General Zon'ozz fights during Phase II, LFR, and as high as 68 fps.  Everything set at ultra with the exception, Multisamples are set to 1x, and Catalyst has 8xEQ SSAA + MLAA, AA override in the AMD Catalyst Client, wow profile enabled.  I'm seeing over 1GB of Vram being used divided by 4 gpus.
                                       
                                      MADOGRE

                                      Some addons are really broken still I know power auras causes my game to run @ 35fps and all glitchy.

                                       
                                      Another add-on, Recount, I think it's spitting inaccurate dps readings.  I think Skada is doing the same also unless they are suppose to read cast times of CDs at 3.5 or 3.9 seconds.  I've been doing test on my Warlock.  Cast a single incinerate (base-cast time of 2.5 sec) at max range on a training dummy (non-raid version), no gear, no haste.  It registers as 3.5 sec on Recount.  Repeat the same steps at 1 yrd away from the training dummy, and you get the same time spent casting the spell.
                                       
                                      sheckie81

                                      What new graphical improvements are coming with MoP? I reinstalled WoW last night to get ready for MoP and SSAO has been added. Is there more to come that is hitting FPS so hard in MoP Beta? With SSAO on high and everything else ultra (16x AF and 8x AA) Im still getting 140 + FPS in most areas. Is MoP that much harder on FPS??

                                       
                                      They've added in more textures, Sunshaft, SSAO, and improved water detail.  If youre running a 580 or 680, you should be hovering around the 60 to 120fps mark with Vsync off.  If you're running a 120 hz monitor, you'll more than likely go past 120 fps.  I've done that with my old 3D monitor, and seen FPS as high as 140 to 200 FPS on my old 480s in 2-way SLI.  This was after Cata was released.
                                       
                                      As a sidenote, I've been having issues with DXTory (a frapsing program) with the new WoW Client.  I wonder if other WoW players are having the same issue using this fraps program.  It works perfectly fine in GW2 and BF3.  Also, Is EVGA Precision OSD working on the new WoW client too?  I know MSI AB 2.2.4 isn't working.  I can't see my OSD on WoW, but I see it on GW2 and BF3.  If Blizzard Activation is trying to stop members from using Frapsing programs on raid content, that's really going to suck.
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