Phero
ARMYguy
Just wondering... how long have you been playing cs for? I started in beta 1 where only about 5 servers existed and a handful of people even knew what cs was.... and i don't share your opinion of cs go.
Well I've been playing for 6 years but I don't see how that is any relevance considering CS isn't anything like how it was when it was first released. Unless you're still playing on an old client version with the same 5 servers and people then I'm sure CS:GO seems amazing.
While this is true, the fact remain that at this point in time, we have the choice of three cs games. 1.6, css and now go. The best experience gameplay wise is still 1.6. However, i can no longer play in maps that look like square rooms with nothing in them. That leaves css and csgo. Which one offers the closest gameplay to go? not hard to really tell that one after playing the go beta for months.
Go puts back lots of 1.6 features that were left out of css, such as tagging, different running speeds for ALL weapons, MUCH improved hit boxes than css (the hit boxes in css are much larger than the model, basically making bad players like css cause they are better, and why those are always the people complaining about go being harder.... news flash, it is and thats the point), and a brand new engine for recoil that is based of day of defeat source, and is much more tweak-able by valve and also random. 1.6/css method was easier to spray and learn the recoil, now you cant really learn it, as it is random.
HUGE nerf to deagle, because in 1.6 you never bought a deagle and could just dominate everyone, but css changed this by allowing guns to be lazers when moving, something that never was the case in 1.6. Now once again GO brings back skill needed for all guns, as they are all much less accurate than the css counter parts.
TLDR: If you hate GO you were never a fan of cs anyways, as CSS was an abortion of a cs game for the reasons above. There are many more too but i am at work and dont feel like listing them all.