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GameFX
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 4:45 AM
( permalink)
letterkilled the only reason dayz is deathmatch is because no one trusts anyone. if you think about it, if there was an actual zombie apocalypse, I would Prolly shoot on site as well. people are just as dangerous. Same ridiculous idiotic logic that Rocket uses...Although he says his inspirations come from shows like Walking Dead and movies - Pretty sure they don't just shoot random survivors on sight. And the reason people do it in game - is because just that - It's a game and you have no consequences...gotta love anonymity - I watched Season 1 of Walking Dead, pretty sure it wasn't a blood bath of survivors. 28 Days Later wasn't a bloodbath either - As a matter of fact I don't think any of them were like that. Quite frankly the game is running thin on me because of that - It's about finding other players to kill (NOT about surviving) - You know the reason why zombies are hax? Is because of NUMBERS - In almost every movie, show, book..w/e; their numbers are just simply too great and they overpower you...2nd would be the infection - Bitten or scratched? Bye bye...Neither of these are implemeted in Day Z - And until the architecture for the game is changed they zombie count will stay low and people will just raid Stary and NW Airfield with the hopes of finding loot and other enemy players to kill; not survive...
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killuchen
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 8:06 AM
( permalink)
So I joined a server this morning and it spawned me 20,000 meters from the nearest town? What the heck is going on?? O.o
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Alcatraz968
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 8:11 AM
( permalink)
killuchen So I joined a server this morning and it spawned me 20,000 meters from the nearest town? What the heck is going on?? O.o Have fun in Debug Forest. Its a glitch spawn that sometime happens. And LetterKilled, you mean the temp base?
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killuchen
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 8:13 AM
( permalink)
Alcatraz968 killuchen So I joined a server this morning and it spawned me 20,000 meters from the nearest town? What the heck is going on?? O.o Have fun in Debug Forest. Its a glitch spawn that sometime happens. And LetterKilled, you mean the temp base? sighhh its going to take me forever to get out
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boredgunner
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 9:32 AM
( permalink)
GameFX letterkilled the only reason dayz is deathmatch is because no one trusts anyone. if you think about it, if there was an actual zombie apocalypse, I would Prolly shoot on site as well. people are just as dangerous. Same ridiculous idiotic logic that Rocket uses...Although he says his inspirations come from shows like Walking Dead and movies - Pretty sure they don't just shoot random survivors on sight. And the reason people do it in game - is because just that - It's a game and you have no consequences...gotta love anonymity - I watched Season 1 of Walking Dead, pretty sure it wasn't a blood bath of survivors. 28 Days Later wasn't a bloodbath either - As a matter of fact I don't think any of them were like that. Quite frankly the game is running thin on me because of that - It's about finding other players to kill (NOT about surviving) - You know the reason why zombies are hax? Is because of NUMBERS - In almost every movie, show, book..w/e; their numbers are just simply too great and they overpower you...2nd would be the infection - Bitten or scratched? Bye bye...Neither of these are implemeted in Day Z - And until the architecture for the game is changed they zombie count will stay low and people will just raid Stary and NW Airfield with the hopes of finding loot and other enemy players to kill; not survive... Thank you, well said. I really hope the full Day Z game is more about survival, like how this mod used to be. However the reduced amount of zombies might have been necessary for the mod - back when there was a high zombie count, it would take me countless tries to get into a server. Now I can get into a server with no hassle, but then again, once I'm there I'm not entertained very much. The full game will actually be given a budget, so hopefully it will run with less problems with lots of zombies.
peeler05 half of skyrim is traveling or alt tabing to google how to play the game. gutcheck I just left my son in the sink to run upstairs and download Black Mesa 
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willem445
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 10:47 AM
( permalink)
I don't find it that fun to have 50 zombies aggroed on me and doing the usual run in building or climb the building and murder them all. Its much more fun to hunt down players and kill them. Zombies suck when you are alone but as a group I don't even pay attention to them because it's so easy to kill them all no problem.
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boredgunner
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:07 AM
( permalink)
willem445 I don't find it that fun to have 50 zombies aggroed on me and doing the usual run in building or climb the building and murder them all. Its much more fun to hunt down players and kill them. Zombies suck when you are alone but as a group I don't even pay attention to them because it's so easy to kill them all no problem. I want zombies around to create tension. They should be there so you have to advance with caution, make tougher decisions (such as not firing, or choosing whether or not to help someone in need), and it would just be a different experience. You seem to misunderstand the original intention of Day Z - the goal of Day Z wasn't to murder all the zombies, it was simply to survive and do so as best you can. It's a shame that survival deathmatch with a few zombies is more popular, but also not surprising seeing as how PvP games are the most popular.
<message edited by boredgunner on Monday, July 02, 2012 11:10 AM>
peeler05 half of skyrim is traveling or alt tabing to google how to play the game. gutcheck I just left my son in the sink to run upstairs and download Black Mesa 
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willem445
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:16 AM
( permalink)
But what happens when you have everything? I currently am completely geared up and we have tons of vehicles. The only things left to do is mass murder zombies or hunt down other players and their camps.
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Im Hit!
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:19 AM
( permalink)
Running around killing other players is boring and one of the least interesting pieces of dayz. Sure it can be done but that gameplay is so much more fun and refined in so many other games. Trying to survive, going on strategic supply runs for meds, food and ammo, plotting intelligent routes and getting into the occassional firefight with competing groups is so much more fun and suspenseful. Hording vehicles, duping weapons and ammo just to go off and shoot other players is insanely juvenile and just boring. That's exactly why I became the nomadic supply forager of our group. I'll bring them supplies or they can pick them up in their fancy offroad limo and hippie buses. But I like to stay in the field and forage. Not interested in the hording and mass murder. Besides, their self-appointed leader is really REALLY the "Shane" to my "Rick"! LOL!
<message edited by Im Hit! on Monday, July 02, 2012 11:33 AM>
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Im Hit!
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:22 AM
( permalink)
willem445 But what happens when you have everything? I currently am completely geared up and we have tons of vehicles. The only things left to do is mass murder zombies or hunt down other players and their camps. How did you get geared up? Looting, duping or being gifted weapons?
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boredgunner
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:22 AM
( permalink)
willem445 But what happens when you have everything? I currently am completely geared up and we have tons of vehicles. The only things left to do is mass murder zombies or hunt down other players and their camps. Yeah, that's up to you of course. I was just defending why there should be a high number of zombies.
peeler05 half of skyrim is traveling or alt tabing to google how to play the game. gutcheck I just left my son in the sink to run upstairs and download Black Mesa 
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Im Hit!
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:25 AM
( permalink)
boredgunner willem445 But what happens when you have everything? I currently am completely geared up and we have tons of vehicles. The only things left to do is mass murder zombies or hunt down other players and their camps. Yeah, that's up to you of course. I was just defending why there should be a high number of zombies. I don't understand the conversation around zombie count. You can have more than 200 zombies roaming around. And they are always relatively dense around towns. They still aren't out roaming the countryside unless there is a deer stand or heli crash. They spawn inside buildings again, which makes for some calculated decision making.
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boredgunner
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:29 AM
( permalink)
Im Hit! boredgunner willem445 But what happens when you have everything? I currently am completely geared up and we have tons of vehicles. The only things left to do is mass murder zombies or hunt down other players and their camps. Yeah, that's up to you of course. I was just defending why there should be a high number of zombies. I don't understand the conversation around zombie count. You can have more than 200 zombies roaming around. And they are always relatively dense around towns. They still aren't out roaming the countryside unless there is a deer stand or heli crash. They spawn inside buildings again, which makes for some calculated decision making. 200 is far too little on a 225 km^2 map, especially when you have to go looking for trouble with zombies in order to get them to spawn. Day Z used to have over 1,000, creating far more tension and changing the goal of players. There were more people teaming up, less killing, less shots being fired, it wasn't a free-for-all deathmatch game.
peeler05 half of skyrim is traveling or alt tabing to google how to play the game. gutcheck I just left my son in the sink to run upstairs and download Black Mesa 
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willem445
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:32 AM
( permalink)
I was given the m4 and nvgs, everything else I've found on my own. I joined chronic about 2 weeks ago and I still have all my original equipment.
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Im Hit!
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:39 AM
( permalink)
willem445 I was given the m4 and nvgs, everything else I've found on my own. I joined chronic about 2 weeks ago and I still have all my original equipment. Yup I joined Uncle Chronic and his click about that time too. Maybe more like 10 days ago--only to realize I need to play the field with a smaller group of guys... More of a satellite group that keeps collecting and foraging. I'm not interested in the sector-by-sector vehicle searches just to get them stolen again. Or going off to shoot other players, just to hear everyone complain about losing "hard-earned" loot once those attempted murders go pear-shaped.
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willem445
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:49 AM
( permalink)
My experience has been good. You have to realize they worked for weeks to get where they are. If I had all my work stolen for nothing it work to get it back too. My only problem is lack of communication. One day spec and I were out looking for a tire and everything either one of is tried to speak someone would talk over us with something pointless. I ended up losing him and logging off because it was pizzing me off.
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Im Hit!
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:52 AM
( permalink)
boredgunner Im Hit! boredgunner willem445 But what happens when you have everything? I currently am completely geared up and we have tons of vehicles. The only things left to do is mass murder zombies or hunt down other players and their camps. Yeah, that's up to you of course. I was just defending why there should be a high number of zombies. I don't understand the conversation around zombie count. You can have more than 200 zombies roaming around. And they are always relatively dense around towns. They still aren't out roaming the countryside unless there is a deer stand or heli crash. They spawn inside buildings again, which makes for some calculated decision making. 200 is far too little on a 225 km^2 map, especially when you have to go looking for trouble with zombies in order to get them to spawn. Day Z used to have over 1,000, creating far more tension and changing the goal of players. There were more people teaming up, less killing, less shots being fired, it wasn't a free-for-all deathmatch game. You odn't go looking for zombies. They are in the exact same place they have always been. You go into a town and you can expect to engage or try to avoid zombies. The reason the max amount is never shown at any given time is because not all players in a give server are in civilized areas where zombies shamble. Also zombies are smarter and investigate sounds. All sounds within earshot. Even popping open a soda will turn a zed head in your direction. Then they will come investigate the sound. This true for anything within earshot -- eating, gutting animals, crawling threw grass, fixing vehicles etc...
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RunicEvil
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:55 AM
( permalink)
Im Hit! Hording vehicles, duping weapons and ammo just to go off and shoot other players is insanely juvenile and just boring. I agree with you. No offense to the group, but it's hard to get anything done really. To many people wanting to do their own thing and I just want to go to the crazy spots that no one wants to go to. Plus I get really sad to see my camp site completely gone, cars gone, friends died in the camp site. I'm planning on going to one of the main cities on the coast here soon with 3 of my irl friends. Anyone willing to do so may join. I will be leading the adventure and will request respect once we actually get into the city. I don't know the date yet because of my friends schedule.
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Im Hit!
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 11:57 AM
( permalink)
willem445 My experience has been good. You have to realize they worked for weeks to get where they are. If I had all my work stolen for nothing it work to get it back too. My only problem is lack of communication. One day spec and I were out looking for a tire and everything either one of is tried to speak someone would talk over us with something pointless. I ended up losing him and logging off because it was pizzing me off. I know they worked for weeks to collect. I also know they worked real hard duping most of the loot they had too. No remorse if it's lost because someone wants to pop shots at someone just for fun and then they get themselves and others killed. A great deal of that loot was amassed through an exploit. Besides, this is what's going to happen in this game. I feel like Spec's idea is that the loot will forever remain in his care. Just unrealistic. And I don't want to mention Spec too much since he is not in here to defend himself. But he knows I don't agree with much of the way he operates. I hear more pointing fingers for the exact same things he is guilty of. There is too much complaining in that group in general. All this talk about who's gonna carry jerry cans, last night... meanwhile one of our guys is bleeding out 600ms away. I just left the group and ran to him. Got to him just as he dipped below 1500 blood. Going to save him had nothing to do with reclaiming "their" vehicles--which is just an absurd concept in this game anyway. And it didn't have to do with going to save Spec or recover his precious loot. So it wasn't important to him. That's not the type of soldier I want to roll with.
<message edited by Im Hit! on Monday, July 02, 2012 12:06 PM>
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Im Hit!
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 12:08 PM
( permalink)
willem445 My experience has been good. You have to realize they worked for weeks to get where they are. If I had all my work stolen for nothing it work to get it back too. My only problem is lack of communication. One day spec and I were out looking for a tire and everything either one of is tried to speak someone would talk over us with something pointless. I ended up losing him and logging off because it was pizzing me off. I agree. But trying to coordinate maneuevers when Spec is telling one of his glory stories on how he killed 11 dudes and didn't die--is absolutely no different.
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willem445
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 12:11 PM
( permalink)
What are we supposed to do then. All press respawn and join a different server? I don't have any problems because I do what I'm told. I'm raised that way. I do what I'm told with no argueing. I'm not going to blame anyone because we are all guilty one way or another. Almost every group duped when you could. Sas did when I played with them. I did when I was by myself. Its just not worth it all.
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Im Hit!
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 12:13 PM
( permalink)
RunicEvil Im Hit! Hording vehicles, duping weapons and ammo just to go off and shoot other players is insanely juvenile and just boring. I agree with you. No offense to the group, but it's hard to get anything done really. To many people wanting to do their own thing and I just want to go to the crazy spots that no one wants to go to. Yes I can't tell you how many times they told me to stay away from Stary, Berenzino and the NW Airfield. Glad I'm a big boy and take care of myself. 'Cause this is where I found the heli crashes with NVGs, FAL, DMRs, compasses and so much more. I don't mind dying for the group while I am on a supply run.
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willem445
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 12:17 PM
( permalink)
I've been in cherno and elektro, nw, and starry with chron. Heck 3 days ago me and lil chron were just about to starry but there was a sniper so we continued up to prud
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Im Hit!
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 12:20 PM
( permalink)
willem445 What are we supposed to do then. All press respawn and join a different server? I don't have any problems because I do what I'm told. I'm raised that way. I do what I'm told with no argueing. I'm not going to blame anyone because we are all guilty one way or another. Almost every group duped when you could. Sas did when I played with them. I did when I was by myself. Its just not worth it all. You're missing the point. Getting mad about losing weapons that were amassed from an exploit seems pointless. Also kinda sounds like the pendulum swinging back and forth, to me. Whatever dude. You continue to do what you're told. I choose to play the game and have fun the way I want to play the game. That's foraging and surviving. Weaving in and out of the hostile areas...and enjoying myself. Honestly I think it's an age thing. Hitter, Stabby and myself are all 30+ yrs old. We all work in some managerial capacity. Organization is not a problem. Holding our tongue is not a problem.
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willem445
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 12:27 PM
( permalink)
Also whenever I want to go somewhere by myself I simply say where I'm going and when I'm coming back into camp. Like you have said I have no problems communicating when it's just me spec chron lil chron and laz and whoever else. The Ural can't be duped and the things need to be found originally found to be duped.
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killuchen
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 12:28 PM
( permalink)
Runic I'll tag along on that adventure! Just let me know when! On a side note... Can someone with a vehicle come pick me up? I'm in the debug plains =/
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Im Hit!
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 12:37 PM
( permalink)
willem445 Also whenever I want to go somewhere by myself I simply say where I'm going and when I'm coming back into camp. Like you have said I have no problems communicating when it's just me spec chron lil chron and laz and whoever else. The Ural can't be duped and the things need to be found originally found to be duped. Yup! I enjoyed much of my time in the group. I really like most of the guys. Chron, Wash, Val, Lil Chron...great GREAT guys. I can't fool with Spec at all. Waaaaay too much finger pointing and talking poo about people--accusing them of the exact same stuff of which he's guilty. Don't like guys like that. And everyone in that group has the same issue with Spec. Just ask them. I just choose not to deal with him. Why go look for vehicle when we are down to 4 morphine for the entire group. So I went on a med run. Found more meds than I could carry and had Chron meet us at the hospital in Berenzino so I could offload some it. Good thing too. It allowed me to give one to spec when he really needed it.
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willem445
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 12:44 PM
( permalink)
I have no problem with spec.
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Im Hit!
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 12:47 PM
( permalink)
willem445 I have no problem with spec. Cool. I have no problem ignoring him.
i7 3770K OC'd @ 4.7Ghz | Gigabyte z77 Sniper G.1 M3| 16Gb GSkill 2400MHz | GTX 670 FTW+ 4GB - 2 Way SLi | 30in HP Monitor @ (2560x1600) Games' Media - Daily Updates @ EVGaming
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willem445
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Total Posts
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4054
- Joined: 5/25/2010
- Location: Черноруссии
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Status: offline
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Re:ARMA 2 Zombie Mod
Monday, July 02, 2012 12:53 PM
( permalink)
I could go on the offense but I don't think it's worth it.
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