301.24 Beta

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BioHazardSperm

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301.24 Beta Monday, April 09, 2012 6:17 AM (permalink)
http://geforce.com/whats-...beta-drivers-released/
 
By Andrew Burnes
The new NVIDIA GeForce 301.24 beta drivers are now available to download. An essential upgrade for all GeForce users, these drivers enable NVIDIA FXAA, NVIDIA Adaptive VSync, and NVIDIA Frame Rate Target on all GeForce 8-series and later GPUs and also add new NVIDIA Surround features for all Surround-capable GPUs. Also included are numerous performance improvements for top titles, new SLI profiles, and new 3D Vision profiles.

NVIDIA FXAA Technology

The majority of today’s games allow players to enable Multisample Anti-Aliasing (MSAA), either as part of a preset as in The Elder Scrolls V: Skyrim, or as an in-game option. If you’re unfamiliar with anti-aliasing, it is a GPU-powered technique used to remove jagged, distracting object edges, and to enhance overall image fidelity. Unfortunately, MSAA is a particularly demanding anti-aliasing technique, reducing frame rates by a significant degree.
With the release of the GeForce 301.24 beta driver, a high-speed, shader-based anti-aliasing technique can be applied directly to hundreds of games through the NVIDIA Control Panel. Called NVIDIA FXAA, this technique is up to 60% faster than 4xMSAA, and can produce results equal to or better than the ageing anti-aliasing solution. Furthermore, FXAA is able to anti-alias increasingly-popular transparent textures, as shown in our Batman: Arkham City Graphics Breakdown and Performance Guide, making it the clear winner in many of today’s games.
Using NVIDIA FXAA, we took a number of comparison screenshots to highlight the benefits of the new technique in games that lack anti-aliasing support, and in games that make use of MSAA. If you’re trying this at home, please note that Fraps and other frame grabbing applications cannot display the FXAA improvements as FXAA is a shader-based technique. Instead, run the game in a window, and press Alt and Print Screen simultaneously to grab an FXAA anti-aliased screenshot.
First up on the comparison slate is Dungeon Defenders, an addictive third-person, multiplayer tower defense title. Making use of bright colors, cel-shaded outlines, and plenty of post-processing effects, most players likely haven’t noticed the lack of anti-aliasing, but with FXAA enabled, Dungeon Defenders looks so better.

Click here to view a full size comparison, and here to view a zoomed comparison.
As you can see in the comparison images, the castle’s roof contrasts against the sky, revealing a significant level of aliasing. Further aliasing can be clearly seen on the treasure chests, the character’s outfit and weapon, and on the planters beneath the archway. With FXAA enabled these artifacts are eliminated, resulting in a cleaner, smoother image.
Our second example comes courtesy of Assassin’s Creed: Revelations, the latest Assassin’s Creed release from Ubisoft. In this title, a MSAA option is available in-game, allowing us to directly compare MSAA and FXAA.

Click here to view a 4xMSAA vs. FXAA comparison, here for a No AA vs. FXAA comparison, and here for a zoomed 4xMSAA vs. FXAA comparison.
As in Dungeon Defenders, the contrast between geometry and the sky box allows us to easily measure aliasing: on the full size shots 4xMSAA and FXAA appear on par, but using the zoomed shot we can see that FXAA creates a slightly smoother, less jagged pillar.
However, the real strength of FXAA in Assassin's Creed: Revelations comes from its ability to anti-alias the game's many transparent textures. In our example, these are used to create several bushes, and as you can see in this No AA vs. 4xMSAA zoomed comparison MSAA is unable to anti-alias them, whereas FXAA can, as shown in this 4xMSAA vs. FXAA zoomed comparison. Furthermore, switching to FXAA from MSAA increased the frame rate by 15 on a GeForce GTX 680, which on less powerful hardware could mean the difference between the game being unplayable and playable.
Our final example is from Valve’s Portal 2, which also includes in-game MSAA anti-aliasing options. Admittedly, the screenshot below is the least exciting ever, but it does have a clear contrast between the geometry and a brightly colored background, allowing us to easily gauge the level of aliasing.

Click here to view a 4xMSAA vs. FXAA comparison, here for a No AA vs. FXAA comparison, and here for a zoomed 4xMSAA vs. FXAA comparison.
4xMSAA has an especially tough time in Portal 2, failing to fully anti-alias the broken pieces of the girder at the bottom of the screen, and the large concrete beam in the middle of the screen. At 8x, MSAA is still unable to match the results of FXAA, as shown in this final comparison.
To enhance your games, activate NVIDIA FXAA in the ‘Manage 3D Settings’ section of the NVIDIA Control Panel. Alternatively, enable it on a per-title basis using the ‘Program Settings’ tab.

Please note that Control Panel FXAA will not be used if a game already features built-in NVIDIA FXAA support. In these cases, the FXAA option will be greyed-out in the game’s profile in the Program Settings tab.

NVIDIA Adaptive VSync

Many gamers enable Vertical Synchronization (VSync) to prevent screen-tearing, an unsightly occurrence caused by frame rates exceeding a monitor’s refresh rate. The downside is the occasional and equally annoying stutter when frame rates drop below the locked VSync frame rate, and again when they return to the locked rate.
To fix the problem, the GeForce 301.24 beta drivers come loaded with NVIDIA Adaptive VSync, an automated technique that disables VSync when frame rates fall below the locked rate, and re-enables it when they return to the locked rate, significantly reducing stuttering whilst still preventing tearing.
Using Metro 2033’s 100% repeatable benchmark we are able to accurately demonstrate the benefits of NVIDIA Adaptive VSync, as the following charts show. Please note that the measurement artifacts, the points above and below 30 and 60 frames per second, are a result of how frame times are recorded by the benchmark, and are not seen in-game. Despite this ‘noise’, Metro 2033’s benchmark is able to visually capture and display the real world benefits of Adaptive VSync far better than any frame-capturing application we’ve evaluated.

With traditional VSync enabled the frame rate rapidly bounces between 60 and 30 frames per second, resulting in a noticeable micro-stutter each and every time. During the most intensive benchmark scenes, the frame rate remains locked at 30 for several seconds, further reducing the smoothness of the experience.

With Adaptive VSync enabled the frame rate remains as high as possible at all times when below the 60 frames per second VSync cap, eliminating stutters and increasing the smoothness of the gameplay.
To enable NVIDIA Adaptive VSync, open the NVIDIA Control Panel, browse to ‘Manage 3D Settings’, click the ‘Global Settings’ tab, and scroll down the list to the option.

Click to enlarge.
Alternatively, enable it on a per-profile basis through the ‘Program Settings’ tab.

NVIDIA Surround Enhancements

The GeForce 301.24 beta drivers introduce several new NVIDIA Surround features for our multi-monitor users. To learn more, click each link below.

NVIDIA Frame Rate Target

Using third-party tools such as EVGA Precision X, all NVIDIA GPU users can now enable NVIDIA Frame Rate Target to limit application frame rates to a specific, pre-defined frame rate. Its uses are many - for example, frame rates in decade-old games can be limited to 30 to prevent incompatibility issues; frame rates in today’s games can be limited to 60, preventing the GPU from working to the max, reducing heat and noise output; and frame rates can be capped to the monitor’s refresh rate, preventing tearing without enabling VSync.
GeForce GTX 680 owners get the added benefit of even greater power savings when using NVIDIA Frame Rate Target, as the card’s GPU Boost technology can work in concert with Frame Rate Target to dynamically overclock and underclock the GPU based on the pre-defined frame rate. For further info, watch a demo of EVGA Precision X here.

A couple of clicks enables Frame Rate Target, and from that point on EVGA Precision X will try its best to hit the mark using real-time overclocking and underclocking on the GeForce GTX 680.

Performance Improvements

Our engineers have once again delved back into the GeForce driver’s code, optimizing and tweaking wherever possible. The result: improved performance on GeForce 400 and 500-series GPUs in the two dozen games we ran through our labs (GeForce GTX 680 users received these improvements as part of the launch-day 301.10 driver).
The largest improvement was again found in The Elder Scrolls V: Skyrim, the world’s most popular role-playing game. As the chart below shows, performance increased by 17-20% at 2560x1600 using the most demanding game settings available (similar gains were recorded at 1920x1080).

 
Using the less-demanding High detail preset we recorded an indoor improvement of up to 23.5% at the same resolution, and in outdoor environments we saw improvements of up to 17.9% on High, and 16.8% on Ultra. These improvements apply to almost all 400 and 500-series GPUs, not just the ones listed, though your own personal mileage may vary depending on your system configuration.
Other performance improvements were found in Batman: Arkham City, Bulletstorm, Civilization V, Just Cause 2, StarCraft II, and Shogun 2, to name but a few.

On the GeForce GTX 560 Ti, Batman: Arkham City performance increased by 7.88%, Bulletstorm performance increased by 11.87%, Civilization V performance increased by 7.99%, Just Cause 2 performance increased by 3.52%, and Shogun 2: Total War performance increased by 4.24%.
Detail Settings:
  • Batman: Arkham City: 1920x1080, Very High detail level, Tessellation High, PhysX High.
  • Bulletstorm: 2560x1600, max settings.
  • Civilization V: 1900x1200, 8xMSAA, DirectX 11, max settings.
  • Just Cause 2: 1920x1080, DirectX 10, max settings.
  • Shogun 2: Total War: 1920x1080, DirectX 11, max settings.

On the GeForce GTX 580, Batman: Arkham City performance increased by 3.46%, Bulletstorm performance increased by 8.86%, Civilization V performance increased by 7.13%, Deus Ex: Human Revolution performance increased by 4.30%, Just Cause 2 performance increased by 4.19%, and Shogun 2: Total War performance increased by 4.98%.
Detail Settings:
  • Batman: Arkham City: 1920x1080, Very High detail level, Tessellation High, PhysX High, FXAA High.
  • Bulletstorm: 2560x1600, max settings.
  • Civilization V: 2560x1600, 8xMSAA, DirectX 11, max settings.
  • Deus Ex: Human Revolution: 2560x1600, DirectX 11, Tessellation enabled, max settings.
  • Just Cause 2: 1920x1080, 4xMSAA, DirectX 10, max settings.
  • Shogun 2: Total War: 1920x1080, DirectX 11, max settings.
In many of our benchmarks, performance improvements carried across to SLI configurations also, as the following charts show.

On a 2-Way SLI GeForce GTX 560 Ti system, Batman: Arkham City performance increased by 4.48%, Bulletstorm performance improved by 12.07%, Civilization V performance improved by 8.81%, Far Cry 2 performance improved by 12.63%, Just Cause 2 performance improved by 15.17%, and StarCraft II performance improved by 9.28%.
Detail Settings:
  • Bulletstorm: 2560x1600, max settings.
  • Civilization V: 2560x1600, 8xMSAA, DirectX 11, max settings.
  • Far Cry 2: 1920x1080, DirectX 10, max settings.
  • Just Cause 2: 1920x1080, DirectX 10, max settings.
  • StarCraft II: 2560x1600, 4xMSAA, max settings.
Other GTX 560 Ti SLI improvements of note: up to 5.2% extra performance in Batman: Arkham City, up to 3.82% extra performance in Deus Ex: Human Revolution, up to 3.65% extra performance in Dragon Age 2, up to 3.15% extra performance in F1 2011, up to 4.33% extra performance in Metro 2033, and up to 4.15% extra performance in Shogun 2: Total War.

On a 2-Way SLI GeForce GTX 580 system, Bulletstorm performance improved by 8.11%, Civilization V performance improved by 6.43%, Far Cry 2 performance improved by 14.12%, Just Cause 2 performance improved by 23.21%, and StarCraft II performance improved by 16.71%.
Detail Settings:
  • Bulletstorm: 2560x1600, max settings.
  • Far Cry 2: 1920x1080, DirectX 10, max settings.
  • Just Cause 2: 1920x1080, DirectX 10, max settings.
  • Shogun 2: Total War: 1920x1080, DirectX 11, max settings.
Other GTX 580 SLI improvements of note: up to 5.79% extra performance in Deus Ex: Human Revolution, up to 3.91% extra performance in DiRT 3, up to 5.55% extra performance in Dragon Age 2, up to 3.75% extra performance in F1 2011, up to 4.41% extra performance in Hard Reset, up to 4.70% extra performance in Metro 2033, and up to 4.58% extra performance in Total War: Shogun 2.

New & Updated SLI Profiles

As always, our new GeForce driver includes new and updated profiles for today’s top titles, increasing performance and unleashing the full power of SLI systems.
  • Alan Wake
  • Call of Juarez: The Cartel
  • Counter-Strike: Global Offensive
  • Deus Ex: Human Revolution - The Missing Link
  • Left 4 Dead
  • Orcs Must Die!
  • Portal 2
  • Risen 2: Dark Waters
  • The Darkness II

New & Updated 3D Vision Profiles

New and updated 3D Vision profiles are also included in the GeForce 301.24 beta drivers, helping you get the best possible experience when playing in stereoscopic 3D using our industry-leading technology.
  • All Zombies Must Die! – Rated Fair
  • Ghosts 'n Goblins Online – Rated Good
  • Krater – Rated Poor
  • Oil Rush – Rated 3D Vision Ready
  • Postal III – Rated Good
  • Rayman Origins – Rated Good
  • SevenCore – Rated Fair
  • Stacking – Rated Good
  • Unigine Heaven Benchmark v3.0 – Rated 3D Vision Ready
  • Wargame: European Escalation – Rated Good
  • Warp – Rated Good
  • Wings of Prey – Rated Fair
In conclusion, the 301.24 beta drivers improve game performance across the board, improve and unleash SLI performance, improve 3D Vision compatibility and fidelity, and come packed with brand new NVIDIA-exclusive technologies that can be used by almost all GeForce graphics cards dating back to 2006. Previous driver releases have implemented and introduced industry-leading stereoscopic 3D Vision gaming, hardware-accelerated PhysX effects, CUDA-accelerated software support, and more.
This latest release underlines our promise to support your purchases for as many years as possible, improving fidelity, performance, and the overall experience wherever possible.
Thanks for reading; download the GeForce 301.24 beta drivers here, or from the front page of GeForce.com using the one-click driver download tool. If you require help or wish to leave feedback, comment below or stop by the GeForce forums.
 
#1
    Afterburner

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    Re:301.24 Beta Monday, April 09, 2012 6:24 AM (permalink)
    Sweeeet!
     
    #2
      DarkOwnage_

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      Re:301.24 Beta Monday, April 09, 2012 6:30 AM (permalink)
      So these drivers are really only for 8 series to 500 series cards since the 680 has already been benefiting from the new features in these drivers? And the performance improvements are only for 400 to 500 series based on the graphs.
      DarkOwnage_

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      #3
        BioHazardSperm

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        Re:301.24 Beta Monday, April 09, 2012 6:34 AM (permalink)
        They are listed as Beta for the 600 series also.Beta is Beta obviously they wouldn't release a beta for 600 series that are already in a older driver 301.10
         
        #4
          Xboxmember1978

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          Re:301.24 Beta Monday, April 09, 2012 7:09 AM (permalink)
          I'm getting 300 more points in 3DMark11 now, was 10,043 and now 10,361!
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          #5
            HotRodPolk

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            Re:301.24 Beta Monday, April 09, 2012 7:35 AM (permalink)
            I'll try them on my 450, w/win 7, see if no crashing happens, as well as if the new features work on my card...May try them in XP too...Will post results...
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            #6
              maniacvvv

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              Re:301.24 Beta Monday, April 09, 2012 8:26 AM (permalink)
              Great post!
               
              But this should have been posted in the 500 series fourms
              As 680 users already have a newer driver
               
              This release was for everyone else
               
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              #7
                Xboxmember1978

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                Re:301.24 Beta Monday, April 09, 2012 8:33 AM (permalink)
                These are newer then the 301.10.
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                #8
                  maniacvvv

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                  Re:301.24 Beta Monday, April 09, 2012 8:37 AM (permalink)
                  Xboxmember1978


                  These are newer then the 301.10.


                  I stand corrected -DOH-
                   
                  But it is the first 300.xx driver to support previous series with the new features.... 
                   
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                  #9
                    =DCM=Fionn

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                    Re:301.24 Beta Monday, April 09, 2012 8:43 AM (permalink)
                    maniacvvv


                    Great post!

                    But this should have been posted in the 500 series fourms
                    As 680 users already have a newer driver

                    This release was for everyone else

                     
                     
                    always get excited when you post in the new driver topics. lol
                     
                    Can't wait to hear your verdict on these for Battlefield 3. :D
                    First time I played Skyrim I followed a rabbit into a woddy area on a snowy mountain and punched the poor thing to death and got lost.

                     
                    #10
                      MPappas

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                      Re:301.24 Beta Monday, April 09, 2012 8:44 AM (permalink)
                      They mention FXAA won't be available for any games that have an FXAA built-in option, such as BF3.  Can we disable BF3's FXAA and use Nvidia's?
                       
                      #11
                        maniacvvv

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                        Re:301.24 Beta Monday, April 09, 2012 8:57 AM (permalink)
                        MPappas


                        They mention FXAA won't be available for any games that have an FXAA built-in option, such as BF3.  Can we disable BF3's FXAA and use Nvidia's?


                        Nope, sorry
                         
                        This is because like the BF3 MSAA option, everything is custom coded by DICE...
                        You cannot use the NVCP (as noted in the release notes, the option is disabled by the profile)
                         
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                        #12
                          Johnny_Utah

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                          Re:301.24 Beta Monday, April 09, 2012 9:01 AM (permalink)
                          I love the new Surround gaming options for the 580's now, hooray! (along with all the other cards;)
                           
                          #13
                            Zibri

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                            Re:301.24 Beta Monday, April 09, 2012 9:07 AM (permalink)
                            I wonder if they are better/same/worse than 301.10 which are very good for me at the moment. 
                             
                            Nevermind. I installed them.
                             
                            No praticular differences found.
                             
                            <message edited by Zibri on Monday, April 09, 2012 9:26 AM>
                             
                            #14
                              Dwarfy

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                              Re:301.24 Beta Monday, April 09, 2012 9:34 AM (permalink)
                              Cheers, Missed this when I checked myself lol
                               
                               
                              #15
                                maniacvvv

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                                Re:301.24 Beta Monday, April 09, 2012 10:01 AM (permalink)
                                maniacvvv


                                MPappas


                                They mention FXAA won't be available for any games that have an FXAA built-in option, such as BF3.  Can we disable BF3's FXAA and use Nvidia's?


                                Nope, sorry

                                This is because like the BF3 MSAA option, everything is custom coded by DICE...
                                You cannot use the NVCP (as noted in the release notes, the option is disabled by the profile)


                                I just got off the phone with someone I trust who says this may be incorrect.
                                Further testing will be needed to confirm it, as it involves modding the driver
                                *This -may- be detected by AE/Punkbuster as illegal, so it is suggested to WAIT and see what testing produces
                                 
                                 
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                                #16
                                  shaneduce

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                                  Re:301.24 Beta Monday, April 09, 2012 11:21 AM (permalink)
                                  TYVM for the heads up.
                                     

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                                  #17
                                    logan801

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                                    Re:301.24 Beta Monday, April 09, 2012 11:44 AM (permalink)
                                    Do we have to dl sperate 3D Vision drivers or does this come packaged with it? @work cant test. :(
                                     
                                    #18
                                      Max Silencio

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                                      Re:301.24 Beta Monday, April 09, 2012 11:58 AM (permalink)
                                      Nice they created a new driver 17 day after release.
                                      Unfortunately Nvidia left no hint about RSoDs under "Issues" in the release notes.
                                      At least one could have expected a statement from Nvidia about the unsupported PCIe 3.0 on X79 chipsets and when the certification process will be sucessfully finished.
                                       
                                      So anyone installed this beta having a X79 system here? Posting a gpu-z screenshot to view PCIe status would be nice?
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                                      #19
                                        zen555

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                                        Re:301.24 Beta Monday, April 09, 2012 12:16 PM (permalink)
                                        Interesting development.  My 680 now downclocks to 324mhz and idles at 31 c.  Previously it would only downclock to the mid 600's and would idle at 42c (2 monitors one 120hz).  I accidentally posted this in the 500 series forum earlier.
                                         
                                        #20
                                          ki11joy92

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                                          Re:301.24 Beta Monday, April 09, 2012 1:16 PM (permalink)
                                          So can the fxaa only go up to 4msaa quality? Or can it go up to 16x?
                                           

                                           
                                           
                                          #21
                                            rjohnson11

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                                            Re:301.24 Beta Monday, April 09, 2012 1:36 PM (permalink)
                                            Definitely lower performance in 3D Mark 11.
                                            Intel i7 3820 + Corsair H100, Corsair Vengeance LP Black 32GB (CML32GX3M4A1600C10), EVGA GTX 780SC w/ACX, (GTX 680/GTX 670SC for folding) Corsair AX1200 + Sleeved Corsair Modular cabling, EVGA X79 SLI MB, Corsair Force GS 240GB SSD (system), WD 2TB Black (two)  for storage/backup, Acer 23.6 inch LCD, Windows 7 Ultimate, Corsair 600T White Special Edition PC chassis, Corsair M60 + K60, Corsair Vengeance 2000 Headset, Corsair Link.         
                                                                    
                                            R.I.P. JeffreyHam I'll keep folding for you and others in an effort to find a cure!
                                               
                                             
                                            #22
                                              jimmycricket

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                                              Re:301.24 Beta Monday, April 09, 2012 3:58 PM (permalink)
                                              Does Adaptive VSync work on the 500/400 series cards or is that only a feature 600 & up can use?
                                               
                                              #23
                                                jason3539

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                                                Re:301.24 Beta Monday, April 09, 2012 4:28 PM (permalink)
                                                From reading the notes, adaptive vsync will work on the 500/400 series as well.
                                                Motherboard: Asus Sabertooth Z77 | CPU: Intel Core i7 3770k - HSF: Noctua NH-C12P SE14 | RAM: GSkill Ripjaw 1333 CAS 7 - 4 x 4GB | Graphics: EVGA GTX 680 | PSU: Seasonic X760 | Hard drives: Corsair Force GT SSD 120GB system drive, Samsung 830 256GB game storage drive, Samsung SpinPoint F3 storage drive, 1TB eSATA WD drive | Ceton InfiniTV quad PCI Express card | Lite-On bluray burner | Case: SilverStone GD08B - 4 x 120mm Gentle Typhoon (2 x 1450RPM, 2 x 1150RPM) intake fans and 2 x 80mm Noctua exhaust fans | Windows 7 64bit Home Premium SP1 | Monitor: Sony XBR909 LED TV connected to Denon 2112ci AVR
                                                 
                                                #24
                                                  Ravenmaster

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                                                  Re:301.24 Beta Monday, April 09, 2012 5:05 PM (permalink)
                                                  Bad drivers are bad
                                                   
                                                  Getting 500 points less in the 3DmarkVantage with two GTX 680's in SLI. Jane Nash test just black screen all the way through then jumped right into Calico where i could see stuff again.
                                                   
                                                  Also noticing minor microstuttering in Mass Effect 3 now. None of these problems existed with previous driver. Rolling back....
                                                  :edit:
                                                   
                                                  Wow! Holy s***! Uninstalling this driver just gave me a BSOD
                                                   
                                                  GTX 680 users BEWARE!!
                                                  <message edited by Ravenmaster on Monday, April 09, 2012 5:12 PM>
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                                                  #25
                                                    kcuestag

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                                                    Re:301.24 Beta Monday, April 09, 2012 5:25 PM (permalink)
                                                    Ravenmaster


                                                    Bad drivers are bad

                                                    Getting 500 points less in the 3DmarkVantage with two GTX 680's in SLI. Jane Nash test just black screen all the way through then jumped right into Calico where i could see stuff again.

                                                    Also noticing minor microstuttering in Mass Effect 3 now. None of these problems existed with previous driver. Rolling back....
                                                    :edit:

                                                    Wow! Holy s***! Uninstalling this driver just gave me a BSOD

                                                    GTX 680 users BEWARE!!

                                                     
                                                    Yeah I went back to 301.10 WHQL. 

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                                                    #26
                                                      Max Silencio

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                                                      Re:301.24 Beta Monday, April 09, 2012 5:30 PM (permalink)
                                                      I can imagine...
                                                      Most important before driver installation is a restore point (or better more). I had to reinstall my whole system in my GTX570SLI config because this elder driver that messed up everything and SLI did not show up in CP. Would be better having a dummy system for nvidia driver experiments.
                                                      <message edited by Max Silencio on Tuesday, April 10, 2012 6:06 AM>
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                                                      #27
                                                        logan801

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                                                        Re:301.24 Beta Monday, April 09, 2012 8:26 PM (permalink)
                                                        Yeah I went back to 301.10 WHQL. 

                                                        +1 it crashed every time I closed a game.  Too bad I was looking forward to benching BAC with a 580 for physx.
                                                         
                                                        #28
                                                          Khalus

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                                                          Re:301.24 Beta Tuesday, April 10, 2012 4:12 AM (permalink)
                                                          Glad I read this thread before installing...


                                                           

                                                           
                                                          #29
                                                            BioHazardSperm

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                                                            Re:301.24 Beta Tuesday, April 10, 2012 4:47 AM (permalink)
                                                            For the one person with a real issue with the .24 (slight lower vantage scores are a small issue but we all know sometimes driver lower a bit or gain a bit its never the same)Your the first and only (?)person from here or Guru with such issues .I would look into your system .Also SLI profiles are always late in drivers and sometimes take months for them to maximize .Also what exact PSu are you using ? Ive heard this same issue when a close or under rated PSU was used with 680's and other cards .Did you try to run any of the things mentioned on just one 680 ?
                                                            Not trying to preach but we all have seen people go crazy trying to get things to work when its a PSU or Drivers not supporting actually causing the issue.
                                                             
                                                            Also take note of these (unofficial as of this moment drivers)for ONLY the 670 and 680
                                                            Nvidia GeForce 301.25 Beta

                                                            WIN7 32-bit
                                                            http://www.station-drivers.com/telec...ivers.com).exe
                                                            WIN7 64-bit
                                                            http://www.station-drivers.com/telec...ivers.com).exe

                                                            The only cards supported from the nv_disp file
                                                            NVIDIA_DEV.1180 = "NVIDIA GeForce GTX 680"
                                                            NVIDIA_DEV.1189 = "NVIDIA GeForce GTX 670"
                                                            DriverVer = 04/04/2012, 8.17.13.0125
                                                             
                                                             
                                                            #30
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