WCG run-time hours

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Simba123

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WCG run-time hours Monday, February 13, 2012 2:51 PM (permalink)
How many World Computing Grid runtime hours do you actually get per day?
 
Curious, as I run 24/7 on 8 threads, which by my understanding should give me
8 days runtime per day.  looking at my stats, I'm getting just over 3??
I run 2 gpus at .4 cpus each, so even allowing the GPUs 1 thread each, I should still
be getting in at least 5-6 days runtime per day. 
 
Am I missing something, or are these gpus taking a lot more CPU runtime than they
indicate?
My best days, running 24/7 come in at 7 days 8 hours (about as much as possible I think) and
6 days 8 hours.  I know on those 2 days I was not running any GPU. 
 
Reading what I just wrote,  I'm thinking that even though the GPUs indicate they use less than half a thread each, they have the effect of using 2 threads each!!  what with queuing/CPU priority and all.
 
 
What are other peoples experiences?
 
    


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#1
    Horvat

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    Re:WCG run-time hours Monday, February 13, 2012 3:04 PM (permalink)
    If your thoughts are correct maybe using WinAFC or Process Lasso to confine the gpu clients to just one logical core might improve your production. Just a thought.
                                                          
        
                   
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    #2
      Simba123

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      Re:WCG run-time hours Monday, February 13, 2012 3:27 PM (permalink)
       
      The squirrel lives!
      Haven't seen you round the place for ages Horvat!
      I've missed seeing that little bugger in the forums.
       
      I tried those programs while Folding without any success, I'll give them another go under crunching conditions and see if I can get any improvement.  The GPUs certainly seem to be slowing up the CPU crunching more than they should.
       
          


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      #3
        Punchy

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        Re:WCG run-time hours Monday, February 13, 2012 3:37 PM (permalink)
        On a 24-thread system with no GPU I see anywhere from 15-30 days per day but it seems to average out about right.  Remember that if you start out on a new system and run projects that require other results for verification, the numbers may look low until your early results get verified.
                                        


         
        #4
          Simba123

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          Re:WCG run-time hours Monday, February 13, 2012 3:53 PM (permalink)
          Punchy


          On a 24-thread system with no GPU I see anywhere from 15-30 days per day but it seems to average out about right.  Remember that if you start out on a new system and run projects that require other results for verification, the numbers may look low until your early results get verified.

          Ah, very true.  I'm currently crunching the life out of CMD2 as I want a silver badge for that project and it (the project) will end in about a week or so and they need validation.
           
          Still I may give it thread affinity a go and see if I can notice any difference.  will have to wait till tonight when I get home.
           
           
              


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          #5
            Simba123

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            Re:WCG run-time hours Monday, February 13, 2012 4:29 PM (permalink)
            Seems I spoke too soon. I keep forgetting about the delay in updating on WCG.
            after the latest update, it's showing 6days 22 hours runtime.
            which is pretty much bang on what I would expect under 'ideal' conditions so I'm happy. 
            Just realised I haven't restarted it in a while.  win 7 running for a couple of weeks without a restart is probably not a good idea
                


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            #6
              Horvat

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              Re:WCG run-time hours Monday, February 13, 2012 5:23 PM (permalink)
              Simba123
               
              Just realised I haven't restarted it in a while.  win 7 running for a couple of weeks without a restart is probably not a good idea

              I have not shut my Win 7 systems down in God knows how long. Should I be?
                                                                    
                  
                             
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              #7
                Simba123

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                Re:WCG run-time hours Monday, February 13, 2012 7:04 PM (permalink)
                I'm not sure about crunching, but when folding I did notice performance degradation if I left it running more than 2 days or so.
                now that could be that I only have one rig, so using it for web browsing watching videos and whatever else, starts and stops services, changes priorities and what-not that all affect performance in Windows.
                A system that just crunches/folds 24/7 without doing anything else may not suffer like an everyday use system does.
                 
                    


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                #8
                  yodap

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                  Re:WCG run-time hours Monday, February 13, 2012 7:54 PM (permalink)
                  Horvat


                  Simba123
                   
                  Just realised I haven't restarted it in a while.  win 7 running for a couple of weeks without a restart is probably not a good idea

                  I have not shut my Win 7 systems down in God knows how long. Should I be?

                  No you shouldn't have to shut them down unless your having problems or need to reboot after an update. You can see how long a rig has been running in the task manager under the performance tab. UpTime shows days:hours:min etc.

                          http://www.heatware.com/eval.php?id=81945                                                                             

                   

                   
                  #9
                    Horvat

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                    Re:WCG run-time hours Monday, February 13, 2012 10:42 PM (permalink)
                    Very useful info. Thank you.
                                                                          
                        
                                   
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                    #10
                      Horvat

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                      Re:WCG run-time hours Monday, February 13, 2012 10:48 PM (permalink)
                      Just checked my rigs, they all show the same amount of run time 7 days, same hours and slight differences in seconds. They have been running longer than a week. Does the Up Time reset after a pre determined length of time?
                                                                            
                          
                                     
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                      #11
                        Simba123

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                        Re:WCG run-time hours Tuesday, February 14, 2012 1:48 AM (permalink)
                        nope. uptime keeps counting until you reset the machine.  I've seen servers with years of uptime.
                        It was much easier to monitor with Folding, because the workunits were (generally) longer & more consistent in their PPD.
                        I noticed after a couple of days if I didn't reset, the ppd would go down by 1 or 2k. Reset the machine and straight back up.
                        I don't think it's something that would affect 24/7 folding/crunching only machines.
                         
                            


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                        #12

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