FXAA Injector Mod for BF3

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BioHazardSperm

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Re:FXAA Injector Mod for BF3 Tuesday, February 21, 2012 11:48 AM (permalink)
they are targeting GGC to add fake bans ,they admit it .Sadly IMO only i think your better keeping it and letting PB and GGC sort it out .Being without it and the ban-lists could be worse .Sucks but it is what it is till GGC smartens up
 
    kcuestag

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    Re:FXAA Injector Mod for BF3 Tuesday, February 21, 2012 11:49 AM (permalink)
    If I get banned because of those fake bans rest assured I will grab a shotgun and kill who ever is responsible for it. 

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      BioHazardSperm

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      Re:FXAA Injector Mod for BF3 Tuesday, February 21, 2012 11:55 AM (permalink)
      honestly ,im surprised im not on it already on purpose lol .I dont mention other game names from the past for a reason :) Some people in the cheating community will purposely seek out anyone vocal about anti cheats and go out of the way to get them banned on fake logs,name spoofing  etc.
      Play the game ,leave servers that have a cheater and dont have on call admins (@ admin "reason/name") to ban them.I find it makes for a much more pleasurable game .
       
        Im Hit!

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        Re:FXAA Injector Mod for BF3 Tuesday, February 21, 2012 1:14 PM (permalink)
        Are we still talking about the FXAA Injector for BF3?
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          ipwnnoobsirl

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          Re:FXAA Injector Mod for BF3 Tuesday, February 21, 2012 1:17 PM (permalink)
          Im Hit!


          Are we still talking about the FXAA Injector for BF3?


          I think so,  in a roundabout way.  
           
          I stopped using the Injector Mod until it is all sorted out by DICE/EA, and we are told that we are allowed to use it.  It looks VERY nice,  and I miss it,  but it's not worth potentially being banned over it. 
           

           
            kcuestag

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            Re:FXAA Injector Mod for BF3 Tuesday, February 21, 2012 1:21 PM (permalink)
            ipwnnoobsirl


            Im Hit!


            Are we still talking about the FXAA Injector for BF3?


            I think so,  in a roundabout way.  

            I stopped using the Injector Mod until it is all sorted out by DICE/EA, and we are told that we are allowed to use it.  It looks VERY nice,  and I miss it,  but it's not worth potentially being banned over it. 

             
            Same here, I love it but I stopped using it today, doesn't look THAT bad without it, and I actually gained about 10-15fps by just removing it, amazing. Not like I needed them anyways. 
             
            Anyways, I will wait for an official statement from EA/DICE.

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              =DCM=Fionn

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              Re:FXAA Injector Mod for BF3 Monday, March 26, 2012 8:26 PM (permalink)
              Not sure if anyone's posted this yet(not going to look through 11 pages) but i found another version of the same mod and I think its so much better then the original.
               
              I find that it makes the blue tint already in the game more blue and the greens too green where as this one gets rid of most of the blue tint and makes foliage, rock and building more vibrant. If you've seen any Battlefield 3 alpha videos, its a bit similar. You can also use the Pause/Break key to turn it on and off which is fantastic for comparing images. I'm using an unedited injFX_Settings that came with it but if anyone else has it already and experienced with different settings please let me know what changes you made.
               
              It's FXAA Injector Battlefield 3 v1.3 beta by danoc1
               
              Here is a link to the main topic, you might need to use Google translate.
               
              http://www.itsmods.com/fo...-danoc1-v1-3-Beta.html
               
              There are 2 files, the main one and performance, I don't know whats the difference is but I assume the performance one is for lower spec PC's so I just use the main one. The rar files are fine and are pretty much identical to the original FXAA mod after installing them from the exe. He also gives the settings he uses in NVCP and in game settings for further tweaking.
              First time I played Skyrim I followed a rabbit into a woddy area on a snowy mountain and punched the poor thing to death and got lost.

               
                coolhand41

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                Re:FXAA Injector Mod for BF3 Monday, March 26, 2012 10:11 PM (permalink)
                I'm using Danoc1 v1.25,it's all about the setting ,i posted tweaked file few posts back if you want to try,love it

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                  mashed8

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                  Re:FXAA Injector Mod for BF3 Tuesday, March 27, 2012 11:00 AM (permalink)
                  This tweak is really nice, but its going to drop down your fps.
                   
                    coolhand41

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                    Re:FXAA Injector Mod for BF3 Tuesday, March 27, 2012 7:39 PM (permalink)
                    i think you mean increase..single 570
                    http://www.overclock.net/...-580s/80#post_16675305
                     

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                      neal0790

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                      Re:FXAA Injector Mod for BF3 Wednesday, June 06, 2012 5:41 PM (permalink)
                      How do i remove the injector?
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                        Im Hit!

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                        Re:FXAA Injector Mod for BF3 Wednesday, June 06, 2012 6:06 PM (permalink)
                        just remove all the files you pasted in the BF3 folder. If you don't know which they are just download the FXAA injector zip again and see what they are.
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                          neal0790

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                          Re:FXAA Injector Mod for BF3 Wednesday, June 06, 2012 6:20 PM (permalink)
                          Im Hit!


                          just remove all the files you pasted in the BF3 folder. If you don't know which they are just download the FXAA injector zip again and see what they are.

                          Alright thanks, didnt know if it was that easy, lol. 
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                            Mineria

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                            Re:FXAA Injector Mod for BF3 Sunday, November 25, 2012 12:09 AM (permalink)
                            There is a lot of misinformation going on in this thread regarding the FXAA injection.
                             
                            The directx dll is a proxy, which means:
                            1. It does NOT alter the game files
                            2. Since this is the nature of Windows, it will call local dll's before global dll,s, so a d3d9.dll placed in either the game folder or linked as a hardlink will be called before the one placed in system32.
                             
                            If someone gets banned for using the Fxaa Tool, everyone that uses Fraps, TS Overlay, Nvidia Control Panel, NvInspector and many more that can put an overlay or modify the last image that is passed to directx, should be banned as well.
                             
                            Guess what, it's not gonna happen.
                             
                            If a system driver had been used, like known from ToMMTi SSAA, there wouldn't even be the need for a local placed dll.
                             
                            But hey, that is a cheating program too, god forbid any usage of 3rth party Anti Aliasing and color changes.
                             
                             
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