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4XS
Antialiasing
A new breed
of antialiasing technology comes in the form of NVIDIA's Accuview
Technology was introduced with the launch of the GeForce4 family of video
cards. This new Accuview engine improves upon NVIDIA's multisampling technique
by providing improved 2X, Quincunx, 4X, and their all new 4XS antialiasing
modes. The advanced technology of the GeForce4 GPU and nVIDIA's Accuview
Antialiasing subsystem will offer 2X AA and Quincunx AA on the GeForce4
at speeds of the GeForce2 with antialiasing turned off. It is almost like
getting Antialiasing for "free". So how do the new GeForce4
GPU's and the Accuview Antialiasing subsystem work together to provide
improved antialiased images with higher performance? Read on to find out!
For further
details about antialiasing click
here.
Quincunx
Revisited
NVIDIA's Quincunx AA first stepped into the gaming scene with the advent
of the GeForce3 family of video cards. Quincunx is a multisampling technique
that can almost be considered the happy medium between the 2X and 4X antialiasing
modes. Quincunx offers quality comparable to the 4X mode with performance
levels similar to the 2X mode. Quincunx AA alleviates memory bandwidth
as well as reduces the amount of GPU processes by taking data samples
from neighboring pixels instead of requiring the GPU to create additional
samples for each pixel in the initial rendering step. By using these samples
from neighboring pixels, Quincunx AA balances the image quality without
having to write numerous amounts of samples per pixel to the frame buffer.

The Quincunx
approach above was revolutionary in its ability to offer high quality
res screens with acceptable performance. Although, NVIDIA's Accuview AA
subsystem on the new GeForce4 GPUs, takes this technology one step further
by shifting the point at where the subpixel samples are taken, resulting
in lower counts of color error thanks to a more accurate sampling pattern.
Thus, the user is left with a better antialiased image. Accuview is a
suite of antialiasing techniques that includes 2X AA, Quincunx AA, 4X
AA, and 4XS AA modes.

4XS AA mode
delivers improved subpixel coverage and a higher level of texture quality.
By offering more texture samples per pixel, 4XS AA produces a higher quality
graphic image. With 50 percent more subpixel coverage than previous modes,
4XS AA has finer gradation in final pixel color values at the edge of
an object. The final result yields a smoother, more refined edge.

The picture
on the left uses 4X AA mode and the picture on the right uses 4XS mode.
Notice how jagged the blow-up on the left plane is and how smooth it appears
on the right. By using increased gradations in color, 4XS makes the lines
and edges look crisp when viewed at screen resolution. The difference is
even more noticeable in the actual game play as the jaggies become more
apparent when objects begin to move.
The GeForce4
GPU family integrates the NVIDIA Accuview antialiasing subsystem, which
provides wider internal data paths. In fact, the GeForce4 GPUs can compute
sampled pixels, or additional samples, at full speed with no reduction
in engine performance whatsoever. The wider data paths also enable the
GeForce4 GPUs to use the same texture data for all of the samples in the
pixel, significantly reducing the memory bandwidth required to texture
all of the AA samples.
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