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Introducing The 5950 Ultra

The cinematic computing revolution grows with the introduction of the most powerful member of the NVIDIA® GeForce™ FX family - the GeForce FX 5950 graphics processing unit. Architected for blazing speeds and delivering unmatched visual quality, the GeForce FX 5950 GPU fuels the gaming inferno started by the FX series. Powered by the second-generation NVIDIA CineFX™ engine with the industry's only true 128-bit precision processing - the GeForce FX 5950 GPU takes cinematic quality special effects to new levels while providing the industry's most compatible and reliable gaming platform.

 

 

Specs At A Glance

256-bit Graphics Core 950 MHz Memory Data Rate
256-bit Memory Interface 475 MHz Core Clock
30.4 GB/sec. Memory Bandwidth 8 Pixels Per Clock (peak)
3.8 billion Texels/sec. Fill Rate 16 Textures Per Pixel (max in a single pass)
356 Million Vertices/sec. Dual 400 MHz RAMDACs



Key Features

256-BIT ADVANCED MEMORY INTERFACE

• Wider memory data path with next generation controller technology for superior performance throughput.

NVIDIA CINEFX 2.0 ENGINE

• Advanced pixel shaders deliver 2x the floating-point shader pixel performance of previous generations

• Support for Microsoft® DirectX® 9.0 (DX9) pixel shader 2.0+

• Support for DX9 vertex shader 2.0+

• Long pixel programs up to 1,024 instructions

• Long vertex programs up to 256 static instructions with up to 65,536 instructions executed

• Dynamic, conditional execution and flow control

• Architected for Cg and Microsoft HLSL for maximum compatability for next-generation content

• 128-bit, studio-quality, floating-point precision computation through the entire rendering pipeline

• Native hardware support for 32 bpp, 64 bpp, and 128 bpp rendering modes

• Up to 12 pixel shader operations per clock

• Up to 16 texture shader operations per clock

• Support for sRGB texture format for gamma textures

• DirectX and S3TC texture compression

• Optimized for 32-, 24-, 16-, 15-, and 8-bpp modes

• True-color, 64x64 hardware cursor alpha

• Multibuffering (double, triple or quad) for smooth animation and video playback.

INTELLISAMPLE HCT TECHNOLOGY

• Increased visual quality at higher resolutions through advances in compression, anistropic filtering, and antialiasing technology

• Blistering-fast antialiasing and compression performance

• Support for advanced lossless compression algorithms for both color, texture, and z data at even higher resoltuions and frame rates

• Fast x-clear

  ULTRASHADOW TECHNOLOGY

• Accelerates shadow volumes for next-generation games

• Accurately maintains shadows while discarding non-useful information

ADVANCED DISPLAY PIPELINE

• Integrated NTSC/PAL TV encoder supporting resolutions up to 1024x768 without the need for panning with built-in Macrovision copy protection

• DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resoltions

• Dual, integrated 400 MHz RAMDACs for display resolutions up to and including 2048x1536@85 Hz

• Dual DVO ports for interfacing to txternal TMDS transmitters

• Internal TV support

• VIP 1.1 interface support for Video In function

• Microsoft Video Mixing Renderer (VMR) support for multiple video windows with full video quality and features in each window

NVIDIA DIGITAL VIBRANCE CONTROL 3.0

• DVC image sharpening controls

• DVC color controls

ADVANCED TECHNOLOGY

• AGP 8X including Fast-Writes and sideband addressing

• 0.13-micron precess technology for higher levels of integration and higher operating clock speeds

• Advanced thermal management and thermal monitoring

• 40 mm x 40 mm, BGA 1309 flip-chip package

OPERATING SYSTEM SUPPORT

• Microsoft Windows® XP

• Windows ME

• Windows 2000

• Windows 9x

API SUPPORT

• Comprehensive Microsoft DirectX 9.0 (and lower) support

• OpenGL 1.4 (and lower) support




NVIDIA GeForce FX Demos

Dawn ushered in the dawn of cinematic shading with the introduction of the NVIDIA® GeForce™ FX family of GPUs. Now, her twin sister Dusk shows us what's possible with a GeForce FX 5900 GPU.

An urban, moonlit street is Dusk's stage as she relaxes to music overheard outside a nightclub. She dances to the beat, beckoning the attention of her nocturnal friends of the forest, who join her briefly before flitting off into the night.

Key Features:

Realistic Skin: Dusk's skin is a custom fragment shader that includes shadowing, diffuse and specular color, bump, and a simple subsurface scattering effect.

Realistic Hair: Her hair is comprised entirely of geometry and is only possible due to the high-performance vertex shaders of the GeForce FX 5900 GPUs. Together, vertex and fragment shaders allow for an anisotropic lighting model, resulting in extremely realistic hair.

Download The NVIDIA Dusk Demo

 

Vulcan, the god of fire, toils at his anvil forging the metals of the earth when one of the sparks of his forge takes flight. Angered, Vulcan attempts to crush the annoyance but it's too quick. He chases it all around his sanctuary to no avail, as he's too slow to vanquish the pest. Tired and dizzy, Vulcan makes one last attempt to get rid of the pest, but he's overcome with fatigue and he fizzles. Experience the heat of Vulcan's frustration first-hand with a GeForce FX 5900 GPU powering your PC.

Key Features:

Realistic fire, smoke, and glow using volumetric texturing and render-to-texture techniques

Next-generation lighting and shadowing with multiple light sources

Skin shader using true Blinn phong shader

Download The NVIDIA Vulcan Demo

 

Welcome to our enchanted forest – a place where virtual meets reality. This is the domain of the prettiest pixie to ever grace the computer screen. While her existence may only be virtual, the life-like effects made possible with GeForce FX will convince you that she is real. She is brought to life through the magic of complex vertex shaders that provide for both skeletal (body) animation, and blend shape (facial) animation. But, what truly sets her apart from those cyborg computer characters that once passed for living creatures is skin -beautiful human skin. She is covered with an intricate skin shader that accounts for all the subtleties of human skin. This includes consideration of the oilyness of the skin surface, the amount of blood that runs just beneath the surface, and surface highlights as light hits her skin at glancing angles. In her enchanted world, it's unclear where fantasy ends and reality begins.

Key Features:

Vertex Shaders - Two key vertex shaders drive her motion: a branching skeletal shader where the body mesh is driven by several different combinations of internal bones, and a blend shape shader that deforms her face based on control parameters. Skin Shader - This uses a complex combination of color maps, specular maps, and blood characteristic maps to produce very realistic skin. In addition, lighting subtleties are accomplished with a series of cube maps for diffuse specular and "highlight" skin lighting.

Wing Shader - A translucent shader is used for the wings. This modifies both the reflected color off the wings as well as the amount of light passing through the wings based on viewing and light angles.

Download The NVIDIA Dawn Demo

 

 

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